I'm almost certain it's the angle. The idea I've been trying is, as I said, jumping and airdashing as soon as I release down. It's worked once, but I screwed up elsewhere in the run. (I think that was the 1:26 I got.)
...They have that in Advance 3 as well? Didn't notice. >_>
('Course, haven't really put too much effort into that yet. Only got marginal effort on OB1 and CT1.)
I actually found a similar glitch to what Taco brought up in EU1 as well. Only this one isn't as much running into nothing. I'm sure you're all familiar with the large block about 15 seconds into EU1. Well, I'm not sure if it's timing, but if I get there just early enough (Somewhere after the point where you fly over it or into it), there are times where I'll fly under it when it's just barely off the ground. This either results in A) death or B) (less often) going through it. I haven't worked out the exact timing of it though. (If it's in the TAS, I haven't seen it.) My ruined run from before is where I actually went through it. :o
Rolk: You better mean the topic and not the glitch. :(
Anyways, since I didn't bring my DS with me (left it sitting next to my Genesis for some odd reason), I'm more or less done today.
I'll actually blog tonight though. Forthcoming:
SA2(B): MHb 1SR/3, MSt 5, WB5
EDIT: Eh, forgot one mission I did. Meh.
Here's today's blog entry!
Date: 28 March 2006
Game(s): Sonic Adventure 2 (B)
Division(s): Metal Harbor 1SR/3, Mission Street 5, Weapons Bed 3/5
MHb1S (Best Score: DNF) - I tried for an A. I really did. Except I never could make it all the way up the damn missile. I ought to watch one of the vids again. I don't have RocketDarkness', though I do have the one made by Dreadknux *SHOT* -- What? It's an A-Rank and that's what I'm playing for. Besides, I can implement the TSC timesaving shortcuts I know of. Heck, I can finally spindash jump through the second-to-last loop the one after the two somersault ascents.
MHb1R (Best Ring: DNF) - Tried going for the ring record; figured it can't be too hard, as long as I'm careful going through the final chute after the missile. Going slow enough (such as in SM's low score vid, only hitting the capsules as opposed to missing them), I should be able to do that no problem. Except there's only one reason I have a DNF.
I forgot about the light dash chain on the upper part of the missile.
You know, the one on the ascent I can't hit in my score runs.
I need to practice that. I like Metal Harbor. >_>
MSt5 (Best Time: 3:10:32) - Finished the run from yesterday. Definitely can be improved (well DURH); my ascents are rather slow on this level. I ought to watch a vid to see where I can improve... oddly I seem to be doing good at the Tails/Robotnik levels. (For those in the dark, I refuse to call him "Eggman.")
WB3 (Best Time: 1:50:05) - It's better than my old time, though I have an odd feeling that it could still be better based on my current strat. I think part of it was that I went into the wrong compartment when going for the Melody statue. Yeah, stupid, I know. Shut up.
WB5 (Best Time: 2:06:24) - Other than my recent typical M5 shock, I can't say too much about this run yet. Could be better, obviously. Many deaths, too, including one hover I found particularly frustrating.
Join me tomorrow when I try to do more M3's (hopefully) and head back into Advance 2.
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Edit 2: I hate double posting you arsehats.
Instead of going through every one, I'll only comment on the ones I had stuff to say things about. Levels with commentary are underlined.
Date: 29 March 2006
Game(s): Sonic Adventure 2 (B), Sonic Advance 2
Division(s) Played: City Escape 5, Metal Harbor 1RS, Aquatic Mine 3, Pyramid Cave 1(4)/3/5, Death Chamber 3, Finalhazard, Egg Utopia 1
MHb1R (Best Ring: 173) - Pissed me off, plain and simple. I hate missing one farking ring. Of course, the record's 194, which probably involves mass check abuse somewhere along the line. Maybe I'll try for it some time but the ingame perfect is satisfactory for me. And I didn't get it. :(
MHb1S (Best Score: 19800) - Another piss-offer. Finally am able to get to the top of the missile, but I suck at hitting the final capsules in the boarding tunnel afterwards. Only explanation I can offer. (I can't remember if I hit the one beetle off to the side in the beginning though, which could get me SOME points.) Give this one a couple days and I'll probably A this.
PC3 (Best Time: 3:58:30) - Greater than my M4, wtf. Had a horrible time near the end though, as my timing was horrible. Also for some odd reason when I'd go back to the check before the melody, I'd hit the first one for a light dash and somehow overshoot the pulley. I call glitch. Not to mention that I hate that second key in PC. Takes so frickin' long...
DC3 (Best Time: DNF) - Alright, this pissed me off. In fact, I'm getting the vid right now; (At the risk of being called retarded) I just can't figure it out. Downloading the vid might help me. (Most cases, it usually helps to an extent.)
EU1S (Best Time: 1:29:xx) - Ugh... shitty run. Only one I got finished on my break. Could've been 1:26, but I missed jumping over the cannon at 1:05 and lost 4 seconds aiming. Damn thing points up first instead of down. MUCH easier to jump over. (Easier to keep boost mode, but I've mastered keeping the boost when getting into the cannon.) I'm bringing my DS with me to school though so I should get something quality tomorrow.
EDIT 3: Damnit don't make me double post. :(
Quick one today because I didn't really do much.
Date: 30 March 2006
Game(s): Sonic Advance 2, Sonic the Hedgehog (Gen/MD)
Division(s): Egg Utopia 1 Sonic, Green Hill 1
EU1S (Best time: 1:25:58) - Yay, but not yay. On the one hand, I've got the second-place sweep of EU1 now. On the other hand, it's not first. :(
I've still got a bit of a ways to go to catch douglas on this one. I might take a small break because supposedly Taco's got his vids going up, so I can get some quality in other levels that I desparately need. On my own chopping block would be (in their likely order): SC1, LF2, MP2, IP1, MP1. Aiming for yellowless ftw. (TB1/2 Amy are simply due to not enough rankings, but I'll get to those in due time. SC2 Knux is just bad and I can improve on it when I'm not lazy.)
GH1 (Best time: 0:30) - Several quick runs for SCD's little emerald thing. Because RPG can't be the only source of TSC pwnage on this new SCD thing. X)
The run has several seconds' worth of errors (more like 5 lol), most notably (since I have it vidded) around the loop where I jump at just the wrong spot and don't roll right away, and I have to waste a couple seconds regaining my speed. And I didn't roll out of the chute jump either. Ought to try it on a console.